A downloadable game

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You live in a peaceful cabin in the woods, far away from the nearest town. Your cabin is pretty simple, just one big open room with a fireplace and kitchen, a loft for sleeping with a small balcony outside, and a root cellar. One of these days, you’re planning to get around to adding a bathroom. The cabin has a table and chairs, a cozy sleeping chair, a few bookshelves. It sits in a clearing with a few outbuildings scattered around. You have a big wood pile in a shed outside, with an axe for chopping. You have a temperamental old pickup truck that you use to haul things and make your infrequent trips to town. It’s winter, so the world outside is cold and it gets dark pretty early these days. You’ve built a nice fire inside and are standing on the porch enjoying the sunset when you hear an odd noise.

With a d20 and a d6 or a dice roller, you too can protect your cabin from weird supernatural threats! This four page PDF includes rules and tracking sheets.

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Click download now to get access to the following files:

Creepy Cabin 1.1.pdf 16 MB

Development log

Comments

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I know this is probably a dumb question but I’m new to TTRPGs and wondering what the 1d6 roll per threat that remains in the clearing is for? I understand most threats remain in the clearing, but what does the roll do?

Thank you for this game! I’m leaving out the part I didn’t understand and still having lots of fun. 

(+1)

Not at all! I am also new to generating games, so it's good to know what might be confusing. Here's an example:

You've dealt with many threats but you haven't managed to address the giant snake, plus there's still a herd of sheep trampling around, and also a bunch of animated vegetables. That's three threats that are still undefeated outside the cabin, so you would roll 3d6 if you ventured out and take 1 harm for every 1 you roll. It's meant to represent the increased level of danger (and possible damage) you would experience if you tried to run out for the axe when vegetables are flying around and sheep are trying to knock you down.  Does that make sense?

Ahh I see, yes that makes sense. Thank you for your reply!